AI Insights · Timothy · October 2022
Top 5 2D Cartoon Games on Android in Saudi Arabia Q3 2022
Discover the performance trends of the top 5 2D Cartoon Games on Android in Saudi Arabia during Q3 2022, including insights on downloads, revenue, and active users.
In the third quarter of 2022, the top 5 2D Cartoon Games on the Android platform in Saudi Arabia showed varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful look into the market dynamics for these popular games.
Snake.io - Fun Snake .io Games from Kooapps Games saw a peak in weekly downloads with nearly 39K in mid-July, before gradually declining to around 26K by the end of September. The game’s weekly revenue fluctuated, peaking at approximately $76 in the first week of August. Active users hovered around 360K to 400K throughout the quarter, maintaining a stable user base.
My Talking Tom Friends by Outfit7 Limited experienced a consistent level of weekly downloads, ranging from 19K to 25K. Weekly revenue was relatively stable, with minor fluctuations, peaking at about $99 in early July. The game maintained a robust active user base, averaging around 445K to 475K users weekly.
Bubble Shooter - Pop Bubbles from IVYGAMES had a notable peak in weekly downloads at over 32K in mid-July, followed by a steady decline to around 10K by the end of September. The revenue for this game was minimal, with the highest being approximately $32 in mid-August. Active users followed a similar trend, peaking at around 52K in mid-July and then gradually decreasing to about 39K.
My Talking Tom 2, another title from Outfit7 Limited, displayed a steady download rate, peaking at 23K in late July before stabilizing around 16K. The game’s revenue showed variability, with a peak of roughly $111 in late August. Active users remained stable, fluctuating between 244K and 266K over the quarter.
1945 Air Force: Airplane games from 1SOFT had a consistent download rate, ranging from 15K to 20K weekly. This game saw a peak in weekly revenue at approximately $755 in early July. Active users showed a steady increase, starting at around 89K and reaching nearly 99K by early September.
For more detailed insights and data on app performance, visit Sensor Tower.